Unity / C# Dos

using UnityEngine;
namespace Crash{
	public class HealthManager : Monobehaviour{
		void Start(){}
		void Update(){}
	}
}
gameObject.GetComponent<DestructibleObject>()?.DestructObject();
namespace Crash{
	public class LoggingManager : Singleton<LoggingManager> {
	}
}
void Update(){
	if(Input.GetKeyDown(KeyCode.Alpha0)){
		LoggingManager.instance.UpdateColumn(keyCodeColString, "0 Pressed");
	}
}
void OnCollisionEnter(Collision collision){
  if(collision.gameObject.GetComponent<BossManager>() != null){
		Debug.Log("Collided with boss");		
	}
}
namespace Crash {
    public class ResourcePathConstants : MonoBehaviour {
        // Materials
        public static string MaterialFolder = "Materials/";
        public static string OutlineSnapColliderMaterial = MaterialFolder + "OutlineSnapCollider";
    }
}
// Example line of how it would be used in another file
Material outlineMaterial = Resources.Load<Material>(ResourcePathConstants.OutlineSnapColliderMaterial) as Material;